Introducing: The Meta Quest Pro

Meta-subsidiary Oculus has just announced its new VR headset, the Meta Quest Pro. Featuring a strange, goggle-like headset design, ring-less controllers, and a hefty $1499 price tag, the Meta Quest Pro is clearly meant for only the upper echelon of Prosumers. But apart from that, what’s new with the alien device?

AR>VR

Meta has stated that it intends for the Quest Pro to act as a productivity AR device first, and VR device second. Its specifications support this ambition, with its front cameras featuring 4 times the number of pixels as the Quest 2, allowing the user’s surroundings to be rendered more fidelity than ever before. This is only supported by the Pro’s Hand tracking feature, enabling its users to control the virtual areas they are in with just their hands, no controllers necessary.

Eye Tracking Capabilities

The Quest Pro also ships with never-before-seen facial tracking capabilities, allowing it to adaptively focus on what you are actually looking at, and convey your real facial expressions, from winks to blinks, on your digital avatar. However, this is Meta we are talking about, and although it hasn’t outwardly stated it will use its eye-tracking capabilities to improve the ads they serve you, it has been heavily implied.

While it certainly brings a lot of exciting new features to the table, the price tag is sure to wane off most tempted customers. However, as this technology improves, and more importantly, becomes cheaper, I can see VR for productivity really taking off in the coming years. 

John Biggs

John Biggs is an entrepreneur, consultant, writer, and maker. He spent fifteen years as an editor for Gizmodo, CrunchGear, and TechCrunch and has a deep background in hardware startups, 3D printing, and blockchain. His work has appeared in Men’s Health, Wired, and the New York Times.

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